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Heroes of the storm zul jin
Heroes of the storm zul jin












Positioned for attacks, dealing with Mercenary Camps, or while under the effects There is little to no risk of being killed by burst damage, such as when safely The aptly namedįerocity are notable examples of Talents and Abilities that synergise withįor all intents and purposes, Amani Rage should be treated as an on-demandĭamage increase that costs temporary Health. Him to become more and more powerful as his Health is reduced. That the Hero has been designed with the concept "berserking" in mind, causing However, examining Zul'jin's Talents and Abilities reveals In a vacuum, Amani Rage may seem senseless Ability, as damaging oneself Unprepared by the enemy team, particularly in the late game when a single death canĪctivate to cause Zul'jin to instantly lose 50% of his current Health and heal for that amount over 10 seconds.Īmani Rage is a special Ability mapped by default to the key. More so, in worst case scenarios, Taz'dingo may be usedĭefensively to allow Zul'jin enough time to escape when caught out Taz'dingo! at low Health, it may sometimes be a wiser play toĬast Taz'dingo preemptively to avoid enemy Ability combos that would otherwise result Although Zul'jin will get the most value from casting This Ability synergizes phenomenally well with Zul'jins Trait Berserker,Īs he can benefit from almost 100% increased Attack Speed for Taz'dingo's entire duration Taz'dingo is active, Zul'jin is completely Unkillable and his Health is unable toīe reduced below 1.

Heroes of the storm zul jin full#

Zul'jin to go full "Raid Boss" on his enemies for an entire 4-second duration. Taz'dingo! is an incredibly powerful Ability that causes To pull off and it is recommended to practice this technique in training matchesīefore taking Zul'jin into more serious play.įor the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Being able to master Twin Cleave's mechanic is integral This can be avoided by casting TwinĬleave to the side of the target causing the arc to cross paths with the area If Twin Cleave is castĭirectly at an enemy in front of Zul'jin, both axes will miss their targetĪs they travel in a circle around them. Range, where both axes cross paths with one another. This is most easily done at the furthest point of the Abilities cast If Zul'jin manages to strikeĪn enemy with both axes he sends out, they will be Slowed by a combined amount Throw 2 axes in a large, circular arc, dealing 112 (+ 4% per level) damage and Slowing affected enemies by 15% per axe for 2 seconds.Ĭrowd-control which includes a pretty niceĪrea of effect element to it. Although Berserker being active indefinitely cannotĪctually kill Zul'jin, it can easily leave him too low to contest Objectives The Health loss from Berserker creeps up very quickly,Īs the faster Zul'jin's Attack Speed is, the faster he will lose more and It is important to note that although the bonus damageįrom activating Berserker is powerful, Zul'jin should never activate Berserker

heroes of the storm zul jin

In Attack Speed as his Health dwindles down in accordance with Berserker's This can be used advantageously to quickly produce an increase Will vastly increase Zul'jin's damage output at the cost of his Reward: After attacking Heroes 150 times, Twin Cleave now revolves twice. Reward: After attacking Heroes 75 times, Basic Attack range is increased by 1.1. Quest: Every 5 Basic Attacks against Heroes permanently increases Basic Attack damage by 1. Passive: Zul'jin attacks 1% faster for every 1% of maximum Health missing. There is a slight delay when casting Guillotine, therefore Zul'jin should keep an eye the target's movement path and aim the ability accordingly.Īctivate to increase Basic Attack damage by 25% but consume 2% maximum Health per attack.Although Zul'jin will get the most value from casting Taz'dingo! at low Health, it may sometimes be a wiser play to cast Taz'dingo preemptively to avoid enemy ability combos that would otherwise result in certain death.Make sure to find a safe stop to take cover before channeling Regeneration as damage will interrupt it's effect (this includes aggro on those pesky lane minions!).

heroes of the storm zul jin

  • Because Twin Cleave always travels the same distance in a circular motion, Zul'jin can cast it at an angle to strike enemies close to him who would otherwise avoid its pathing.
  • When intending to hit an enemy Hero, Zul'jin should avoid casting Grievous Throw at Heroes buried behind enemy minions, mercenaries, or structures.
  • Grievous Throw will only strike and mark the first two enemies it comes into contact with.
  • The damage caused to Zul'jin by activating Berserker can be used to help him attain his bonus attack speed much faster, however try to never abuse Berserker to the point of leaving Zul'jin with low health in a potentially compromising position.











  • Heroes of the storm zul jin